A flying bird
Now, it's time to implement our hero.
Adding the Bird node
First of all, we must add a new character to the GameScene
class:
class GameScene: SKScene { private var bird: Bird! //... override func didMoveToView(view: SKView) { //... bird = Bird(textureNames: ["bird1.png", "bird2.png"]).addTo(screenNode) bird.position = CGPointMake(30.0, 400.0) actors = [sky, city, ground, bird] //... } }
We can see that this new class behaves like the other, which we have already implemented:
import SpriteKit class Bird : Startable { private var node: SKSpriteNode! private let textureNames: [String] var position : CGPoint { set { node.position = newValue } get { return node.position } } init(textureNames: [String]) { self.textureNames = textureNames node ...
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