August 2016
Intermediate to advanced
1027 pages
23h 11m
English
In the previous chapter, we implemented most of the features of Cube Runner. In this chapter, we will finish implementing the game.
The most notable feature that is missing is collision detection, so we'll start with that in this chapter. As we have already said, when we built Flappy Swift, Game Center support made the game more interesting; thus, we'll add that to Cube Runner as well.
Let's get started with all of this, and much more, in this chapter.
The first thing we must implement to make this a real game is collision detection. Then, we'll add an end to the game; otherwise, it will be really boring. Finally, a few extra touches will make the game more appealing.
Collision ...
Read now
Unlock full access