Preface
Apple has given developers a lot of toys to play with, and a lot of new things to learn over the past few years: iPhone, iPad, Swift, and now the Apple Watch. Weâve been using Swift to build OS X and iOS apps for nearly a year (and enjoying every moment of it), but now we can also use it to build apps for a tiny wrist-mounted computerâthe kind of science-fiction gadget that we used to dream about as kids is now reality! We canât wait to see the apps people create for the Apple Watch.
This book introduces the basic components available to developers who want to build apps for the Apple Watch. If youâre already familiar with Swift, this book has all the basics you need to get familiar with the fundamentals of Apple Watch development. If youâre in the middle of learning Swift from another book or video series, this book provides an excellent resource to move to once youâre familiar with Swift and ready to tackle the Apple Watch.
We hope you enjoy learning the basics of Apple Watch development with this book!
Audience
This book assumes that you already know how to use Swift. If youâve worked through any other Swift-based book available from OâReilly, like Learning Swift, you should be good to go with this book.
We assume that youâre a relatively capable programmer who is happy and confident navigating around OS X, Xcode, and iOS, but we donât assume you know how to program for the Apple Watch (thatâs what this book is for!)
Organization of This Book
In this book, weâll be discussing the basics of using Appleâs WatchKit framework to build watchOS apps. Weâll be coding in Swift, Appleâs newest programming language.
Here is a concise breakdown of the material each chapter covers:
Chapter 1 reviews what the Apple Watch isâand what it isnât. We discuss how and why people might interact with your Apple Watch app, the life cycle of an app, and how it interacts with the userâs iPhone. We also briefly touch on design contraints and UI controls available for use in your Apple Watch apps.
Chapter 2 teaches you how to build an Apple Watch app and its iOS counterpart. We talk about adding controls, working with multiple screens in your app, and sharing data with iOS apps.
Chapter 3 discusses glances, the non-interactive component of Apple Watch apps that provides glanceable information to users. We will also demonstrate how to build a simple glance.
Chapter 4 covers notifications and the Apple Watch. We discuss creating, presenting, and customizing notifications, as well as how to test notifications and connect them to your interface controller(s).
Chapter 5 discusses complications, which let you embed small information displays directly into the watch face to provide timely information to the user.
Conventions Used in This Book
The following typographical conventions are used in this book:
- Italic
-
Indicates new terms, URLs, email addresses, filenames, and file extensions.
Constant width
-
Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.
Constant width bold
-
Shows commands or other text that should be typed literally by the user.
Constant width italic
-
Shows text that should be replaced with user-supplied values or by values determined by context.
Tip
This element signifies a tip or suggestion.
Note
This element signifies a general note.
Warning
This element indicates a warning or caution.
Using Code Examples
Supplemental material (code examples, exercises, errata, etc.) is available for download at our site.
This book is here to help you get your job done. In general, if example code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless youâre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OâReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your productâs documentation does require permission.
We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: âSwift Development for the Apple Watch by Jon Manning and Paris Buttfield-Addison (OâReilly). Copyright 2016 Secret Lab, 978-1-491-92520-1.â
If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at permissions@oreilly.com.
Finally, weâd be remiss if we didnât link to our own blog.
Safari® Books Online
Note
Safari Books Online is an on-demand digital library that delivers expert content in both book and video form from the worldâs leading authors in technology and business.
Technology professionals, software developers, web designers, and business and creative professionals use Safari Books Online as their primary resource for research, problem solving, learning, and certification training.
Safari Books Online offers a range of plans and pricing for enterprise, government, education, and individuals.
Members have access to thousands of books, training videos, and prepublication manuscripts in one fully searchable database from publishers like OâReilly Media, Prentice Hall Professional, Addison-Wesley Professional, Microsoft Press, Sams, Que, Peachpit Press, Focal Press, Cisco Press, John Wiley & Sons, Syngress, Morgan Kaufmann, IBM Redbooks, Packt, Adobe Press, FT Press, Apress, Manning, New Riders, McGraw-Hill, Jones & Bartlett, Course Technology, and hundreds more. For more information about Safari Books Online, please visit us online.
How to Contact Us
Please address comments and questions concerning this book to the publisher:
- OâReilly Media, Inc.
- 1005 Gravenstein Highway North
- Sebastopol, CA 95472
- 800-998-9938 (in the United States or Canada)
- 707-829-0515 (international or local)
- 707-829-0104 (fax)
We have a web page for this book, where we list errata, examples, and any additional information. You can access this page at http://bit.ly/swift-dev-apple-watch.
To comment or ask technical questions about this book, send email to bookquestions@oreilly.com.
For more information about our books, courses, conferences, and news, see our website at http://www.oreilly.com.
Find us on Facebook: http://facebook.com/oreilly
Follow us on Twitter: http://twitter.com/oreillymedia
Watch us on YouTube: http://www.youtube.com/oreillymedia
Acknowledgments
Jon thanks his mother, father, and the rest of his weirdly extended family for their tremendous support.
Paris thanks his mother, whose credit card bankrolled literally hundreds of mobile devices throughout his childhoodâan addiction that, in all likelihood, created the gadget-obsessed monster he is today. He canât wait to read her upcoming novel.
Thank you to our editor, Rachel Roumeliotis, who kept the book under control and provided a ton of useful advice on content (we know it was a ton because we measured it). Likewise, all the OâReilly Media staff and contractors weâve worked with over the course of writing the book have been absolutely fantastic, and their collective efforts have made this book better. Thank you also to Brian Jepson, our first editor at OâReilly.
A huge thank you to Tony Gray and the Apple University Consortium (AUC) for the monumental boost they gave us and many others listed on this page. We wouldnât be working in this industry, let alone writing books, if it wasnât for Tony and the AUC community.
Thanks also to Neal Goldstein, who richly deserves all of the credit and/or blame for getting both of us into the whole book-writing racket.
Weâd like to thank the support of the goons at MacLab, who know who they are and continue to stand watch for Admiral Dolphinâs inevitable apotheosis, as well as Professor Christopher Lueg, Dr Leonie Ellis, and the rest of the staff at the University of Tasmania for putting up with us.
Additional thanks to Tim N., Nic W., Andrew B., Jess L., and Rex S. for a wide variety of reasons. Thanks also to Ash Johnson, for general support.
Finally, very special thanks to Steve Jobs, without whom this book (and many others like it) would not have reason to exist.
Get Swift Development for the Apple Watch now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.