Book description
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2
Key Features
- Learn to create games for iPhone and iPad with the latest Swift Programming language
- Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others
- Build Augmented reality games using ARKit for true performance
Book Description
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
The book starts by introducing Swift's best features ? including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.
By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
What you will learn
- Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit
- Set up a scene using the new capabilities of the scene editor and custom classes
- Maximize gameplay with little-known tips and strategies for fun, repeatable action
- Make use of animations, graphics, and particles to polish your game
- Understand the current mobile monetization landscape
- Integrate your game with Game Center
- Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework
- Publish your game to the App Store
Who this book is for
If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.
Table of contents
-
Swift Game Development Third Edition
- Table of Contents
- Swift Game Development Third Edition
- Contributors
- Preface
- 1. Designing Games with Swift
- 2. Sprites, Camera, Action!
- 3. Mix in the Physics
-
4. Adding Controls
- Retrofitting the Player class for flight
- Assigning a physics body to the player
- Polling for device movement with Core Motion
- Wiring up the sprite onTap events
- Teaching our penguin to fly
- Listening for touches in GameScene
- Fine-tuning gravity
- Spreading your wings
- Improving the camera
- Pushing Pierre forward
- Tracking the player's progress
- Summary
- 5. Spawning Enemies, Coins, and Power-Ups
- 6. Generating a Never-Ending World
-
7. Implementing Collision Events
- Learning the SpriteKit collision vocabulary
- Collision versus contact
- Physics category masks
- Using category masks in Swift
- Adding contact events to our game
- Assigning categories to game objects
- Preparing GameScene for contact events
- Viewing console output
- Testing our contact code
- Player health and damage
- Animations for damage and game over
- The Power-up Star logic
- Summary
- 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More
- 9. Adding Menus and Sounds
- 10. Standing out in the Crowd with Advanced Features
-
11. Introduction to SceneKit
- Creating a Scene with SCNScene
- Adding objects to the scene
- Importing scenes from an external 3D application
- Creating the hero class and physics
- Adding an enemy and collision detection
- Adding a SpriteKit overlay
- Adding labels and buttons
- Adding touch interactivity
- Adding the Gameloop
- Adding wall and floor parallax
- Adding particles
- Adding character animation
- Summary
- 12. Choosing a Monetization Strategy
- 13. Integrating with Game Center
- 14. Introduction to Spritekit with ARKit
- 15. Introduction to Scenekit with ARKit
- 16. Publishing the Game on the App Store
- 17. Multipeer Augmented Reality
- Other Books You May Enjoy
- Index
Product information
- Title: Swift Game Development - Third Edition
- Author(s):
- Release date: September 2018
- Publisher(s): Packt Publishing
- ISBN: 9781788471152
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