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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing

Overview

"Swift Game Development" offers a comprehensive guide for developers looking to create engaging iOS games. You'll explore foundational concepts using frameworks like SpriteKit, SceneKit, and ARKit, making 2D, 3D, and augmented reality games. With every step, you'll learn practical and flexible skills for game design, monetization, and publishing.

What this Book will help me do

  • Understand and apply the fundamentals of game development in iOS.
  • Create immersive 2D and 3D games using SpriteKit and SceneKit.
  • Develop augmented reality games with Apple's ARKit technology.
  • Monetize your games effectively and integrate with Game Center.
  • Publish your games on the iOS App Store and reach your audience.

Author(s)

The book is co-written by two seasoned developers, Siddharth Shekar and None Haney. Siddharth has extensive experience in mobile development and game design, especially using Swift and Apple's frameworks. None Haney brings expertise in Augmented Reality and advanced iOS development. Together, they aim to simplify game creation while covering advanced capabilities.

Who is it for?

This book is for developers interested in creating iOS games using Swift. It's suitable for beginners to mid-level programmers who are curious about game development, as no prior experience with Apple's ecosystem is needed. Whether you want to experiment with ARKit or simply build classic games, this guide will help you reach your goals.

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Publisher Resources

ISBN: 9781788471152