Games often require the camera to follow the player sprite as it moves through space. We definitely want this camera behavior for Pierre, our penguin character, whom we will soon be adding to the game. With iOS9, Apple added a new
SKCameraNode class, which makes this task easy. We will attach an
SKCameraNode to our scene and position it directly over the player to keep their character centered in the view.
You can find the code for our camera functionality in the following code block. Read the comments for a detailed explanation. This is a quick recap of the changes:
didMovefunction was becoming too crowded. We broke out our flying bee code into a new function named
addTheFlyingBee. Later, we will encapsulate ...