Chapter 3. Mix in the Physics
SpriteKit includes a fully functional physics engine. It is easy to implement and very useful, as most mobile game designs require some level of physical interaction between game objects. In our game, we want to know when the player runs into the ground, an enemy, or a power-up. The physics system can track these collisions and execute our specific game code when any of these events occur. SpriteKit's physics engine can also apply gravity to the game world—as well as the bounce and spin that can occur when sprites collide with each other—and creates realistic movement through impulses; and it does all of this before every single frame is drawn on the screen!
The topics in this chapter include the following:
- Adopting ...
Get Swift Game Development - Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.