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Swift Game Development - Third Edition by Stephen Haney, Siddharth Shekar

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Building encounters for Pierre Penguin

Endless flyer games continue until the player loses. They do not feature distinct levels; instead, we will design encounters (my own term) for our protagonist penguin to explore. We can create an endless world by stringing together encounters one after the other and randomly recycling from the beginning when we need more content.

The following diagram illustrates this basic concept:

Building encounters for Pierre Penguin

A finished game might include twenty or more encounters to feel varied and random. We will create three encounters in this chapter in order to populate the encounter recycling system.

We will build each encounter in its own scene file, ...

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