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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Parallax background layers

Parallax adds the feeling of depth to your game by drawing separate background layers and moving them past the camera at varying speeds. Very slow backgrounds give the illusion of distance, while fast-moving backgrounds appear to be close to the player. We can enhance this effect by painting faraway objects with increasingly desaturated colors.

In our game, we will achieve the parallax effect by attaching our backgrounds to the scene, then slowly pushing the backgrounds to the right as the camera pans right. As the camera moves to the right (making the children of the scene appear to move left), we will move the background's x position to the right, so that the total background node movement is less than for the other ...

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Publisher Resources

ISBN: 9781788471152