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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Configuring the path particle settings

To create Pierre's dot trail, update your particle settings to match the settings shown in this screenshot:

Configuring the path particle settings

Let's go through each of these basic parameters to understand what each of these variables do and how, by changing each of the parameters, the behaviors of the particle system can be changed.

Name

If you want to refer to the particle system by name in code, we can give a name here so that we can refer to it later. This is similar to how we gave a name to the enemyNode to check whether the node passed into the movingSprite class was the enemy, and then we run a certain function based on that information. ...

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Publisher Resources

ISBN: 9781788471152