Preface
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step-by-step through the development of your first Swift game.
The book starts by introducing Swift's newest and best features for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master the physics, animations, collision effects and required to build the UI aspects of the game.
You will then work on creating a 3D game using the SceneKit framework. You will see how to add monetization and integrate Game Center. Then you will dive into creating augmented ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access