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Swift Game Programming for Absolute Beginners
book

Swift Game Programming for Absolute Beginners

by Arjan Egges
July 2015
Beginner
380 pages
9h 17m
English
Apress
Content preview from Swift Game Programming for Absolute Beginners

Chapter    13

Game Physics

In the Painter game, you created a very basic mechanism for objects moving around in the game world and colliding with each other. In Tut’s Tomb, this is no longer sufficient. Objects need to fall according to gravity, they need to bounce off walls, and they need to handle collisions differently. In this chapter, you are going to adapt your game structure so that it is more suitable for these advanced interactions. You will see that it’s quite simple to add physically correct behavior to your game objects in SpriteKit.

A Basic Class for Game Objects

Most games have a complicated structure of game objects. First, there might be a background consisting of various layers of moving objects (mountains, air, trees, and so ...

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Publisher Resources

ISBN: 9781484206508Purchase book