Skip to Content
Swift Game Programming for Absolute Beginners
book

Swift Game Programming for Absolute Beginners

by Arjan Egges
July 2015
Beginner
380 pages
9h 17m
English
Apress
Content preview from Swift Game Programming for Absolute Beginners

Chapter    14

Gameplay Programming

This chapter looks into the gameplay programming of the Tut’s Tomb game. You will learn how to use actions as an easy way to add behavior to the game world. Also, you’ll deal with interactions between game objects (for example, when two treasures of the same type collide).

Game Object Behavior

Previously, the way in which you added behavior to the games was by defining handleInput and update methods as a part of each game object class, and then making sure that those methods were called in each instance during the game loop. The nice thing about this approach is that each game object is responsible for its own behavior. The behavior of the ball in Painter is defined in the Ball class; the behavior of a treasure ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

iOS Swift Game Development Cookbook, 3rd Edition

iOS Swift Game Development Cookbook, 3rd Edition

Jonathon Manning, Paris Buttfield-Addison
iOS Swift Game Development Cookbook, 2nd Edition

iOS Swift Game Development Cookbook, 2nd Edition

Jonathon Manning, Paris Buttfield-Addison
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney

Publisher Resources

ISBN: 9781484206508Purchase book