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Swing Hacks
book

Swing Hacks

by Joshua Marinacci, Chris Adamson
June 2005
Intermediate to advanced
544 pages
22h 24m
English
O'Reilly Media, Inc.
Content preview from Swing Hacks
Turn the Spotlight on Swing #64
Chapter 8, Rendering
|
321
HACK
paint( ) method of the component you want to see through the Java3D
scene is less efficient than taking a screen capture with the help of
java.awt.
Robot
; however, it is a lot easier because it works even when the
Canvas3D
has already been added to the window. This allows, for instance, changing
the texture when the window is resized and the gradient changes due to the
new dimensions.
Once the content panel has been fully drawn in
image, you must clip it to
retrieve the exact part covered by the
Canvas3D. This is done with another
BufferedImage
called
subImage
. This new picture has the same dimensions as
the 3D scene. The second step is to draw
image on subImage (without forget-
ting to change the origin of the drawing when you call
drawImage( )). When
the two last parameters of this method are both
0, the image is drawn on the
target surface with its top-left corner at the target’s top-left corner. With the
coordinates
c3d.getX( ) and c3d.getY( ), the pixel of image drawn at the
top-left corner of
subImage is the pixel where the Canvas3D is located on
screen. This ensures the code paints the exact part of the content panel that
lies behind the 3D scene.
Then, a
Background object is created with subImage as a texture. To achieve
this, you need to create an
ImageComponent2D from the BufferedImage—and
don’t forget to make the pixel formats compatible! ...
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Publisher Resources

ISBN: 0596009070Purchase bookErrata Page