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Tabletop Game Design for Video Game Designers
book

Tabletop Game Design for Video Game Designers

by Ethan Ham
June 2015
Beginner
338 pages
8h 51m
English
Routledge
Content preview from Tabletop Game Design for Video Game Designers

Chapter FiveRules

Introduction

How the rules of a tabletop game are presented to players is largely an issue of documentation. There are very few situations in which a designer would intentionally choose to obscure how a tabletop game works. Video gameplay, on the other hand, often depends on players starting the game without having a full understanding of its rules/mechanics. Learning the rules to a video game can be an act of discovery and a large part of what makes the game fun. For video games, the way in which rules are presented is very much a design consideration.

The learning objectives for this chapter are:

  • 1 Explore the ways in which rules can be presented to players and understand the meaning of explicit, implicit, discoverable, ...
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Publisher Resources

ISBN: 9781317536031