Chapter NineChoices
Introduction
It is a basic paradox of games that while the rules themselves are generally definite, unambiguous, and easy to use, the enjoyment of a game depends on these easytouse rules presenting challenges that cannot be easily overcome.
(Juul 2005, 5)
The learning objectives for this chapter are:
- Understand the differences between actions and events.
- Learn to identify when a game off ers boring choices.
- Understand how conflicting goals can create interesting choices.
Actions and Events
Actions are game mechanics that involve some form of player choice. Examples of actions include deciding where to place a rug in Marrakech, what nodes to connect in Sprouts, and whether to shoot in Shoot-Out. Actions are defined ...
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