Two-Scene Sound Control

Brian MacQueen

The sound design I created for the Yale School of Drama’s Experimental Theatre production of The Tempest consisted of two beds of sound that I wanted to play almost continuously for more than 2 hours. I wanted to be able to fade component sounds in or out within these beds as needed, so that, for example, during a marsh cue, the sound of buzzing insects could become temporarily more prominent. I also wanted the changes between the beds of sound to be smooth, and I wanted to be able to do some relatively sophisticated speaker reassignments on the fly. But the available playback system didn’t even have a matrixed sound board. How could I get the control I needed?

I have always admired the intuitive arrangement ...

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