Chapter 16
Offering eLearning
IN THIS CHAPTER
Preparing learning objectives
Acquiring the software you need
Creating modules and chunking
Using gamification
Designing a process and storyboarding
Testing and evaluating
People expect to be bored by eLearning — let’s show them it doesn’t have to be like that!
—CAMMY BEAN, VP OF LEARNING DESIGN FOR KINEO
Originally called distance learning, eLearning has become an umbrella term for any learning done electronically. In other words, it’s anything other than face-to-face with the facilitator and learners in a single room. The genesis of eLearning dates back to 1959 at the University of Illinois. It was then that two gents, Daniel Alpert and Don Bitzer, launched PLATO (Programmed Logic for Automatic Teaching Operations), which changed the world of learning. Although it was primitive by today’s standards, PLATO’s influence remains ubiquitous ...
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