Chapter 16

Offering eLearning

IN THIS CHAPTER

Bullet Preparing learning objectives

Bullet Acquiring the software you need

Bullet Creating modules and chunking

Bullet Using gamification

Bullet Designing a process and storyboarding

Bullet Testing and evaluating

People expect to be bored by eLearning — let’s show them it doesn’t have to be like that!

—CAMMY BEAN, VP OF LEARNING DESIGN FOR KINEO

Originally called distance learning, eLearning has become an umbrella term for any learning done electronically. In other words, it’s anything other than face-to-face with the facilitator and learners in a single room. The genesis of eLearning dates back to 1959 at the University of Illinois. It was then that two gents, Daniel Alpert and Don Bitzer, launched PLATO (Programmed Logic for Automatic Teaching Operations), which changed the world of learning. Although it was primitive by today’s standards, PLATO’s influence remains ubiquitous ...

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