Now that you know the basics of making tile-based games, let’s add a cool new feature: isometric projection. Isometric projection is a shallow 3D effect in which the game world appears to be rotated by 45 degrees and viewed from above at a 30 degree angle. Figure 4-1 shows a typical isometric map layout.
Figure 4-1. Isometric projection is a fixed-perspective 3D effect
Instead of squares, your map is made up of shapes that represent cubes, as seen edge-on at an angle. It looks 3D, ...