July 2017
Intermediate to advanced
193 pages
4h 46m
English
© Rex van der Spuy 2017
Rex van der Spuy, The Advanced Game Developer's Toolkit, 10.1007/978-1-4842-1097-0_4
Rex van der Spuy1
(1)Toronto, Ontario, Canada
Now that you know the basics of making tile-based games, let’s add a cool new feature: isometric projection. Isometric projection is a shallow 3D effect in which the game world appears to be rotated by 45 degrees and viewed from above at a 30 degree angle. Figure 4-1 shows a typical isometric map layout.

Instead of squares, your map is made up of shapes that represent cubes, as seen edge-on at an angle. It looks 3D, ...
Read now
Unlock full access