The Advanced iOS 6 Developer’s Cookbook, Fourth Edition

Book description

The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more.

As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development.

All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes

  • Testing device properties so your app can take full advantage of the iOS unit it’s running on

  • Seamlessly sharing documents and data across apps and moving control between apps

  • Presenting exceptionally attractive text with freeform text typesetting

  • Building touch-based apps that leverage Bezier curves, splines, and other geometric tools

  • Securing network apps via authentication, system keychains, and OAuth

  • Accessing and processing image data to create special effects

  • Integrating live camera feeds and user snapshots

  • Presenting audio to users and enabling them to interact with it

  • Effectively using Address Book frameworks and GUI classes

  • Building advanced location apps with Core Location geopositioning and MapKit

  • Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches

  • Integrating secure in-app purchasing with StoreKit

  • Communicating with users from web-based services via push notifications

  • For related content by author Erica Sadun, see iOS Auto Layout Demystified, and The Core iOS 6 Cookbook.

    Table of contents

    1. Title Page
    2. Copyright Page
    3. Dedication Page
    4. Contents at a Glance
    5. Table of Contents
    6. Acknowledgments
    7. About the Author
    8. Preface
      1. What You Need
      2. Your Roadmap to Mac/iOS Development
      3. How This Book Is Organized
      4. About the Sample Code
      5. Getting the Sample Code
      6. Contribute!
      7. Getting Git
      8. Getting GitHub
      9. Contacting the Author
      10. Endnotes
    9. Editor’s Note: We Want to Hear from You!
    10. 1. Device-Specific Development
      1. Accessing Basic Device Information
      2. Adding Device Capability Restrictions
      3. Recipe: Checking Device Proximity and Battery States
      4. Recipe: Recovering Additional Device Information
      5. Recipe: Using Acceleration to Locate “Up”
      6. Working with Basic Orientation
      7. Retrieving the Current Accelerometer Angle Synchronously
      8. Recipe: Using Acceleration to Move Onscreen Objects
      9. Recipe: Accelerometer-Based Scroll View
      10. Recipe: Core Motion Basics
      11. Recipe: Retrieving and Using Device Attitude
      12. Detecting Shakes Using Motion Events
      13. Recipe: Using External Screens
      14. Tracking Users
      15. One More Thing: Checking for Available Disk Space
      16. Summary
    11. 2. Documents and Data Sharing
      1. Recipe: Working with Uniform Type Identifiers
      2. Recipe: Accessing the System Pasteboard
      3. Recipe: Monitoring the Documents Folder
      4. Recipe: Presenting the Activity View Controller
      5. Recipe: The Quick Look Preview Controller
      6. Recipe: Adding a QuickLook Action
      7. Recipe: Using The Document Interaction Controller
      8. Recipe: Declaring Document Support
      9. Recipe: Creating URL-Based Services
      10. Summary
    12. 3. Core Text
      1. Core Text and iOS
      2. Attributed Strings
      3. Recipe: Basic Attributed Strings
      4. Recipe: Mutable Attributed Strings
      5. The Mystery of Responder Styles
      6. Recipe: Attribute Stacks
      7. Recipe: Using Pseudo-HTML to Create Attributed Text
      8. Drawing with Core Text
      9. Creating Image Cut-Outs
      10. Recipe: Drawing Core Text onto a Scroll View
      11. Recipe: Exploring Fonts
      12. Adding Custom Fonts to Your App
      13. Recipe: Splitting Core Text into Pages
      14. Recipe: Drawing Attributed Text into a PDF
      15. Recipe: Big Phone Text
      16. Summary
    13. 4. Geometry
      1. Recipe: Retrieving Points from Bezier Paths
      2. Recipe: Thinning Points
      3. Recipe: Smoothing Drawings
      4. Recipe: Velocity-Based Stroking
      5. Recipe: Bounding Bezier Paths
      6. Recipe: Fitting Paths
      7. Working with Curves
      8. Recipe: Moving Items Along a Bezier Path
      9. Recipe: Drawing Attributed Text Along a Bezier Path
      10. Recipe: View Transforms
      11. Recipe: Testing for View Intersection
      12. Summary
    14. 5. Networking
      1. Recipe: Secure Credential Storage
      2. Recipe: Entering Credentials
      3. Recipe: Handling Authentication Challenges
      4. Recipe: Uploading Data
      5. Recipe: Building a Simple Web Server
      6. Recipe: OAuth Utilities
      7. Recipe: The OAuth Process
      8. Summary
    15. 6. Images
      1. Image Sources
      2. Reading Image Data
      3. Recipe: Fitting and Filling Images
      4. Recipe: Rotating Images
      5. Recipe: Working with Bitmap Representations
      6. Recipe: Basic Image Processing
      7. Recipe: Image Convolution
      8. Recipe: Basic Core Image Processing
      9. Capturing View-Based Screen Shots
      10. Drawing into PDF Files
      11. Recipe: Reflection
      12. Recipe: Emitters
      13. Summary
    16. 7. Cameras
      1. Recipe: Snapping Photos
      2. Recipe: Enabling a Flashlight
      3. Recipe: Accessing the AVFoundation Camera
      4. Recipe: EXIF
      5. Image Orientations
      6. Recipe: Core Image Filtering
      7. Recipe: Core Image Face Detection
      8. Recipe: Sampling a Live Feed
      9. Summary
    17. 8. Audio
      1. Recipe: Playing Audio with AVAudioPlayer
      2. Recipe: Looping Audio
      3. Recipe: Handling Audio Interruptions
      4. Recipe: Recording Audio
      5. Recipe: Recording Audio with Audio Queues
      6. Recipe: Picking Audio with the MPMediaPickerController
      7. Creating a Media Query
      8. Recipe: Using the MPMusicPlayerController
      9. Summary
    18. 9. Connecting to the Address Book
      1. The AddressBook Frameworks
      2. Recipe: Searching the Address Book
      3. Recipe: Accessing Contact Image Data
      4. Recipe: Picking People
      5. Recipe: Limiting Contact Picker Properties
      6. Recipe: Adding and Removing Contacts
      7. Modifying and Viewing Individual Contacts
      8. Recipe: The “Unknown” Person Controller
      9. Summary
    19. 10. Location
      1. Authorizing Core Location
      2. Recipe: Core Location in a Nutshell
      3. Recipe: Geofencing
      4. Recipe: Keeping Track of “North” by Using Heading Values
      5. Recipe: Forward and Reverse Geocoding
      6. Recipe: Viewing a Location
      7. Recipe: User Location Annotations
      8. Recipe: Creating Map Annotations
      9. Summary
    20. 11. GameKit
      1. Enabling Game Center
      2. Recipe: Signing In to Game Center
      3. Designing Leaderboards and Achievements
      4. Recipe: Accessing Leaderboards
      5. Recipe: Displaying the Game Center View Controller
      6. Recipe: Submitting Scores
      7. Recipe: Checking Achievements
      8. Recipe: Reporting Achievements to Game Center
      9. Recipe: Multiplayer Matchmaking
      10. Recipe: Responding to the Matchmaker
      11. Recipe: Creating an Invitation Handler
      12. Managing Match State
      13. Recipe: Handling Player State Changes
      14. Recipe: Retrieving Player Names
      15. Game Play
      16. Serializing Data
      17. Recipe: Synchronizing Data
      18. Recipe: Turn-by-Turn Matchmaking
      19. Recipe: Responding to Turn-Based Invitations
      20. Recipe: Loading Matches
      21. Recipe: Responding to Game Play
      22. Recipe: Ending Gameplay
      23. Recipe: Removing Matches
      24. Recipe: Game Center Voice
      25. GameKit Peer Services
      26. Summary
    21. 12. StoreKit
      1. Getting Started with StoreKit
      2. Creating Test Accounts
      3. Creating New In-App Purchase Items
      4. Building a Storefront GUI
      5. Purchasing Items
      6. Validating Receipts
      7. Summary
    22. 13. Push Notifications
      1. Introducing Push Notifications
      2. Provisioning Push
      3. Registering Your Application
      4. Recipe: Push Client Skeleton
      5. Building Notification Payloads
      6. Recipe: Sending Notifications
      7. Feedback Service
      8. Designing for Push
      9. Summary
    23. Index

    Product information

    • Title: The Advanced iOS 6 Developer’s Cookbook, Fourth Edition
    • Author(s):
    • Release date: February 2013
    • Publisher(s): Addison-Wesley Professional
    • ISBN: 9780133120882