11. Interfaces: User-Interface Design Patterns in the Unix Environment
All our knowledge has its origins in our perceptions.
—Leonardo Da Vinci
The interface of a program is the sum of all the ways that it communicates with human users and other programs. In Chapter 10, we discussed the use of environment variables, switches, run-control files and other parts of start-up-time interfaces. In this chapter, we’ll untangle the history and explain the pragmatics of Unix interfaces after startup time. Because user-interface code normally consumes 40% or more of development time, knowing good design patterns is especially important here in order to avoid a lot of false starts and time-intensive rewrites.
In the Unix tradition of interface design, ...
Get The Art of UNIX Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.