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The Art of the App Store: The Business of Apple Development
book

The Art of the App Store: The Business of Apple Development

by Tyson McCann
December 2011
Intermediate to advanced
304 pages
9h 15m
English
Wrox
Content preview from The Art of the App Store: The Business of Apple Development

HOW TO SUCCEED WITH A FREE APP

When you're building a free app, consider how you plan to earn revenue, whether it's through the support of other apps from your company, support of your brand, via ads, or any combination of all three. In this section, you learn how to add required elements to turn your app into a revenue-generating machine, beginning with absolutely free apps.

Free Apps

From a business perspective, regardless of which revenue model you pursue, the key factor in a free app is user engagement. Engagement is an important term for any app or game on any platform, but is especially poignant with regard to free apps.

Engaging Your Users

Let's say you're supporting your app via ads. Every time your users use the app and come to one of your ad's landing spots, whether it's on the core gameplay screen or in between screens, one ad gets served. With high engagement (meaning that you have a base of users who frequently use the app on a regular basis), the ads are served that many more times.

When you combine high engagement with short session requirements (meaning that users aren't required to play for more than 5 minutes at a time), the formula becomes a winning combination. The ads are being served much more frequently.

Consider “Angry Birds” as an example. In between each loading screen, you have ads for other Rovio software, or supporting fan pages for the brand. Because each level takes from 30 seconds to 5 minutes to try, users are seeing a great number of ads.

The same ...

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Publisher Resources

ISBN: 9781118221129Purchase book