CHAPTER FOURTEEN Game Mechanics Support Puzzles
DOI: 10.1201/b22101-14
Puzzles are wonderful mechanisms that form key parts of many games. Sometimes they are very visible, and other times they are so enmeshed into the gameplay as to make them hidden, but what all puzzles have in common is that they make the player stop and think. Examining with Lens #42: Head and Hands, puzzles are firmly on the “head” side. It can be argued that any time a player stops during gameplay to think, they are solving a puzzle. The relationship between puzzles and games is tricky. In Chapter 4: Game, we talked about how every game is “a problem-solving ...
Get The Art of Game Design, 3rd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.