Skip to Content
The Art of Game Design, 3rd Edition
book

The Art of Game Design, 3rd Edition

by Jesse Schell
July 2019
Beginner
652 pages
19h 23m
English
A K Peters/CRC Press
Content preview from The Art of Game Design, 3rd Edition

CHAPTER TWENTY-ONE Worlds Contain Spaces

DOI: 10.1201/b22101-21

FIGURE21.1

Wait a minute—didn’t we cover the idea of space in Chapter 12: Mechanics? Yes and no. We discussed the idea of functional space—but functional space is only the skeleton of the game space. In this chapter, we will examine the fleshed-out space the player actually experiences.

The Purpose of Architecture

Yes, build a Frank Lloyd house if you don’t mind camping in the front yard when it rains.

—Aline Barnsdall

What do you think of when you hear the word “architecture”? Most people think of grand buildings, particularly modern buildings with unusual shapes. People ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Workshop, 5th Edition

Game Design Workshop, 5th Edition

Tracy Fullerton

Publisher Resources

ISBN: 9781351803632