CHAPTER TWENTY-ONE Worlds Contain Spaces
DOI: 10.1201/b22101-21
Wait a minute—didn’t we cover the idea of space in Chapter 12: Mechanics? Yes and no. We discussed the idea of functional space—but functional space is only the skeleton of the game space. In this chapter, we will examine the fleshed-out space the player actually experiences.
The Purpose of Architecture
Yes, build a Frank Lloyd house if you don’t mind camping in the front yard when it rains.
—Aline Barnsdall
What do you think of when you hear the word “architecture”? Most people think of grand buildings, particularly modern buildings with unusual shapes. People ...
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