CHAPTER TWENTY-ONE

Worlds Contain Spaces

FIGURE21.1

Wait a minute—didn’t we cover the idea of space in Chapter 12: Mechanics? Yes and no. We discussed the idea of functional space—but functional space is only the skeleton of the game space. In this chapter, we will examine the fleshed-out space the player actually experiences.

The Purpose of Architecture

Yes, build a Frank Lloyd house if you don’t mind camping in the front yard when it rains.

—Aline Barnsdall

What do you think of when you hear the word “architecture”? Most people think of grand buildings, particularly modern buildings with unusual shapes. People sometimes seem to ...

Get The Art of Game Design, 3rd Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.