CHAPTER TWENTY-EIGHT Good Games Are Created through Playtesting

DOI: 10.1201/b22101-28

FIGURE28.1

Playtesting

FIGURE28.2

It is easy, when developing a game, to fantasize about the player experience and to imagine how great it will be. Playtesting is necessary to serve as a wakeup call and force you to solve the ugly problems you’ve been putting off. Before we get too deep into this discussion, I want to draw the distinction between four different types of testing (focus groups, QA testing, usability testing, and playtesting):

  1. Focus ...

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