September 2008
Intermediate to advanced
280 pages
6h 31m
English
These days, users are accustomed to having their application programs come with graphical user interfaces (GUIs). They are, of course, just programs, so general debugging principles apply, but special considerations do come into play.
GUI programming consists largely of calls to a library to perform various operations on the screen. There are many, many such libraries in widespread use. We obviously can't cover them all, and in any case the principles are similar.
Accordingly, we've chosen the simplest example, the curses library. It's so simple that many people might not consider it a GUI at all—one student called it "a text-based GUI"—but it will get the point across.
The curses library ...
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