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The Art & Science of JavaScript
book

The Art & Science of JavaScript

by Cameron Adams, James Edwards, Christian Heilmann, Michael Mahemoff, Ara Pehlivanian, Dan Webb, Simon Willison
December 2007
Beginner to intermediate
300 pages
7h 49m
English
SitePoint
Content preview from The Art & Science of JavaScript

Chapter 3 Vector Graphics with canvas

Once upon a time, if you wanted to create graphics on the fly on the Web, you had three choices:

  • Use server-side generation.

  • Use Flash.

  • Use Java.

Server-side generation works fairly well when you’re producing images for static data (stuff that won’t change once the page has loaded, like CAPTCHA images). However, the processing time needed to generate a server-side image, and the fact that the image has to be transferred between the server and the client, mean that you can’t use the server to create graphics that change in real time. This precludes the use of server-side generation in situations where we want the image to respond dynamically to user input, like mouse movements or keystrokes. ...

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Publisher Resources

ISBN: 9780980285840Catalog PageErrata