So far, we have talked about ways to create, manage, and transform whole objects. Blender’s default mode is Object Mode, which allows us to select and manipulate one or many objects, typically with transformations that can be appropriately applied to groups of disparate objects, such as rotation and translation.
Blender begins to shine as a 3D art suite when we enter Edit Mode. This mode allows us to select one or many vertices of a single object to perform advanced and detailed transformations. As one would expect, most operations that are intended for Edit Mode cannot be performed in Object Mode and vice ...