© Chris Conlan 2017
Chris ConlanThe Blender Python API10.1007/978-1-4842-2802-9_4

4. Topics in Modeling and Rendering

Chris Conlan
(1)
Bethesda, Maryland, USA
 
This chapter introduces and details particular topics in 3D modeling and rendering. While very general, these topics become important in Chapter 5 and the remainder of the text as we build more advanced tools and plugins. Readers are introduced to many utilities and pitfalls commonly known to 3D artists, game developers, and rendering software engineers. Equipped with this knowledge, readers will be able to better serve the needs of these professionals in script and add-on development.

Specifying a 3D Model

3D models are complex digital assets that can be made up of many different components. ...

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