© Chris Conlan 2017

Chris Conlan, The Blender Python API, 10.1007/978-1-4842-2802-9_8

8. Textures and Rendering

Chris Conlan

(1)Bethesda, Maryland, USA

So far, we have constrained our code examples to the creation of meshes and add-ons in Blender. For 3D artists and animators, the goal of 3D modeling is to make a scene come to life with rendered images and videos. Rendering in Blender Python is actually very simple, typically requiring only a single function call. To bring us to the point where we want to render our scenes, we will discuss texturing, lighting, and camera placement.

By the end of this chapter, users will be able to create automated pipelines for texturing, lighting, camera placement, and still rendering. While it is possible to render ...

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