Chapter 11. Performance Guidelines
In this chapter, we discuss the performance impact of various choices of the BGL graph family adjacency_list.
The purpose is to give BGL users some basic guidelines for which graph types might be most efficient in different situations. We present a set of experiments that shows the performance of different basic operations on several variations of the BGL adjacency_list.
Sparse and dense graphs are investigated, as well as the use of two different compilers (Microsoft Visual C++ and GNU C++).
As a primary BGL graph component, adjacency_list
allows users to control the actual data structures used for internal graph data structures. Its first two template parameters, EdgeList
and VertexList,
are used to select ...
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