The Complete C++ Developer Course

Video description

Do you know that C++ is used by over 4 million developers worldwide? In the US, a C++ developer earns around S100,000 a year. Through this video course, you will learn C++ by building applications.

The course starts by taking you through the learning objectives and helps you with the process of setting up the environment on Windows and macOS. Once you are ready to code, you will learn to build many interesting applications, such as MadLibs Clone, Jam of the Month, Parallel Array/Vectors, and Tic-Tac-Toe, to become familiar with C++ concepts such as variables, data types, operators, control statements, arrays, vectors, and functions.

As you progress, you'll embark on creating compelling projects that further your knowledge of classes, objects, exception handling, debugging, pointers, inheritance, and polymorphism. We then cover an exploration of templates, the Standard Template Library (STL), smart pointers, and operator overloading. The course culminates into Data Structures, where you'll master the implementation and application of essential structures such as lists, stacks, and queues—key elements that support the development of more sophisticated and efficient applications.

By the end of this course, you will have developed basic and advanced C++ skills needed to build modern and robust applications.

What you will learn

  • Master the fundamentals of C++ programming
  • Apply procedural and object oriented concepts and syntax
  • Develop practical skills and terminology related to software development
  • Building custom data structures with array and link-based approaches
  • Construct and manipulate data structures like arrays, lists, stacks, and queues.
  • Implementing the ADTs List, Stack, and Queue

Audience

Whether you're a novice ready to tackle C++, a developer aiming to enhance your resume, a seasoned programmer keen on refining your skills, or a student immersed in computer science studies—this course is your gateway to mastering C++ with just a computer and your enthusiasm.

About the Authors

Codestars By Rob Percival: Rob Percival's Codestars revolutionizes coding education, making it simple, logical, and fun for over 500,000 students. It offers comprehensive tools for building websites and apps, catering to all skill levels. Codestars strives to make coding accessible, enhancing the learning journey for aspiring developers globally.

John P. Baugh: John P. Baugh holds a PhD in computer and information science, as well as a bachelor's and master's degrees in computer science from the University of Michigan, Dearborn. He serves as professor and chair of the department of computer information systems at Oakland Community College. He has consulted for individuals and companies, including those that are contractors for the United States Department of Defense. Previously, he has worked as a software engineer at Siemens PLM Software.

Table of contents

  1. Chapter 1 : Getting Started
    1. Section Overview
    2. Getting Started on Windows with Visual Studio Integrated Development Environment (IDE)
    3. Getting Started on macOS or Linux with CodeBlocks IDE
    4. Getting Started with macOS Catalina or Higher with Visual Studio Code
    5. Finding Answers to Your Questions
  2. Chapter 2 : Fundamentals of C++
    1. Section Overview
    2. Saying Hello to C++
    3. Variables and Data Types - Part 1
    4. Variables and Data Types - Part 2
    5. Variables and Data Types - Part 3
    6. Comments
    7. Arithmetic Operators
    8. Relational Operators
    9. Logical Operators
    10. Symbolic Constants and Naming Conventions
    11. User Input
    12. Project - Average of Three
    13. Project - MadLibs Clone
    14. Section Wrap-Up
  3. Chapter 3 : Control Statements
    1. Section Overview
    2. Introduction to Control Statements
    3. Selection Control Statements
    4. Repetition Control Statements
    5. The Break and Continue Statements
    6. Random Numbers
    7. Project - Jam of the Month Club
    8. Project - Odds and Evens
    9. Project - Guess the Number
    10. Section Wrap-Up
  4. Chapter 4 : Arrays and Vectors
    1. Section Overview
    2. Built-In Arrays
    3. The Array Class
    4. The Vector Class
    5. Multi-Dimensional Arrays
    6. Project - Array Data
    7. Project - Vector Data
    8. Project - Parallel Arrays/Vectors
    9. Section Wrap-Up
  5. Chapter 5 : Functions
    1. Section Overview
    2. Function Prototypes and Definitions
    3. Function Return Types and Parameters
    4. Parameter Passing: Pass-By-Value and Pass-By-Reference
    5. Variable Scope and Lifetime
    6. Function Overloading
    7. The Library
    8. Recursion
    9. Project - Return the Product of Three Parameters
    10. Project - Return the Sum of Built-In Array Elements
    11. Project - Return the Sum of Array Object Elements
    12. Project - Retrieve the Sum of Array Object Elements by Reference
    13. Project - Tic-Tac-Toe (Advanced)
    14. Section Wrap-Up
  6. Chapter 6 : Introduction to Classes and Objects
    1. Section Overview
    2. Basics of Object-Oriented Programming (OOP)
    3. Encapsulation: Data Members and Member Functions
    4. Separate Compilation
    5. Constructors and Destructors
    6. A Rectangle Class
    7. A Book Class
    8. Project - A Bank Account Class
    9. Project - A Pizza Class
    10. Project - A Circle Class
    11. Section Wrap-Up
  7. Chapter 7 : Exceptions and Debugging
    1. Section Overview
    2. Exceptions and the Exception Hierarchy
    3. Logic Errors
    4. Runtime Errors and Throwing Exceptions
    5. Rethrowing Exceptions
    6. Custom Exceptions
    7. Basic Testing and Debugging
    8. Project - Throwing and Handling an out_of_range Exception
    9. Project - Creating and Using Your Own Exception
    10. Section Wrap-Up
  8. Chapter 8 : Pointers
    1. Section Overview
    2. Introduction to Pointers
    3. Dynamic Memory - Part 1
    4. Dynamic Memory - Part 2
    5. Const Correctness
    6. Project - Dynamically Creating Rectangles
    7. Project - Dynamically Creating Circles
    8. Section Wrap-Up
  9. Chapter 9 : File Input and Output
    1. Section Overview
    2. Sequential File Output
    3. Sequential File Input
    4. More File Input/Output (I/O)
    5. Project - Reading Data from File and Printing Statistics
    6. Project - Dynamically Creating Rectangles from File
    7. Project - Shopping Item File
    8. Section Wrap-Up
  10. Chapter 10 : Inheritance and Polymorphism
    1. Section Overview
    2. Inheritance - Part 1
    3. Inheritance - Part 2
    4. Polymorphism and Late Binding
    5. Enumerated Types
    6. Project - Derived Cat Class
    7. Project – Role Playing Game (RPG) Player Character Creation
    8. Section Wrap-Up
  11. Chapter 11 : Templates, the Standard Template Library (STL), and Other Skills
    1. Section Overview
    2. Templates - Standard Template Library (STL)
    3. Standard Template Library (STL) - Part 1
    4. Standard Template Library (STL) - Part 2
    5. Smart Pointers
    6. Friend Functions and Friend Classes
    7. Operator Overloading
    8. Project - Dictionary of Terms
    9. Project - Aliens
    10. Section Wrap-Up
  12. Chapter 12 : Fundamentals of Data Structures
    1. Section Overview
    2. Data Structures and Abstract Data Types
    3. Arrays and Linked Chains
    4. The ADT List and ArrayLists
    5. Linked Lists
    6. The ADT Stack and Array Stacks
    7. Linked Stacks
    8. The Queue ADT and Circular Array Queues
    9. Project - Linked Queue
    10. Project - List-Based Stack
    11. Section Wrap-Up

Product information

  • Title: The Complete C++ Developer Course
  • Author(s): Codestars By Rob Percival, John P. Baugh
  • Release date: November 2020
  • Publisher(s): Packt Publishing
  • ISBN: 9781800564084