11 Node Systems and Usage
Nodes are an integral part of the application of Materials and Textures. There are, however, many other uses for Node Systems. The following examples will show a small sample with the Eevee Render System engaged. The Cycles Render System also uses Nodes although the Node selection differs.
Nodes are a graphical representation of code processing blocks which may be arranged and connected to produce effects. The Blender interface may be configured to display four (4) different Node Systems as seen in the Viewport Editor Type, selection menu.
Nodes have been discussed in the Shader Editor when considering ...
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