50 3. Creating and Editing Objects
in a good location, press Shi + the A key to bring up the insert menu. Select “Add,” then
“Mesh,” and select “UV Sphere.”
Note: I previously stated that we were discussing meshes. An object in Blender is a
mesh object. ink of a sphere made out of chicken wire or shing net and you get the
idea. A sphere in Blender has a mesh with vertical and horizontal divisions called seg-
ments and rings: vertical segments like the inside of an orange and horizontal rings
(Figure 3.1). e default UV sphere has 32 segments and 32 rings. You can change
these by altering the values in the panel at the bottom of the tool shelf, which displays
when you add the sphere to the scene. You can keep it at 32.
3.3 Edit Mode and Object Mode
When you place an object in Blender, it enters the scene in object mode and is selected as
shown by its orange outline. ere are basically two states in Blender: edit mode and object
mode (Figure 3.2). Edit mode is intended for modifying the shape of the object by selecting
vertices on the object (vertices are the joining points of the mesh). Object mode a ects the
object as a whole. e Tab key toggles you between the two modes.
Before entering a new object into your scene, make sure any other objects are not in edit
mode, otherwise the objects will be joined. Another way to switch between modes is to use
the mode selection drop down menu in the window header. You will see that besides object
and edit, there are other modes available (Figure 3.3). e default display mode is solid. In
Figure 3.1, which shows the UV sphere with segments and rings, the sphere was drawn in
wireframe display mode (Figure 3.4).
Note: Once the sphere
object is deselected in
the window, translated,
or scaled, the options to
change the rings and
segments in the tool
panel is lost. Make sure
you change these values
before moving on.
Modes – Viewport