Chapter 13
3D Graphics and Animation
In This Chapter
• Introducing OpenGL ES
• Understanding key terms and classes
• Creating a surface for 3D
• Modeling an object in 3D
Almost two decades ago, films like Jurassic Park had just begun to popularize the use of three-dimensional, computer-generated images—a technique that required numerous supercomputers to complete the animation. Most modern smartphones now have the graphics hardware to render effects and animation that just recently required “super” computers.
This chapter introduces the software and hardware rendering capabilities of Android devices. You learn the key terminology and syntax for creating three-dimensional objects and animation.

Introduction to 3D Graphics

While 3D televisions, ...

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