Chapter16
Designing Games for Group Benefit
In This Chapter
- Some subtle incentive problems
- An introduction to mechanism design
- Auctionlike mechanisms
- Generalizing the Vickrey approach
- Why no mechanism is perfect
In Chapter 15 you learned how auction design affects the way bidders strategize. Vickrey’s insight, in particular, takes strategizing to a higher level by giving us the possibility of designing games in which honest revelation is a dominant strategy. This chapter builds on the theme of shaping participants’ behavior in group situations. Game theorists have designed some nifty ways to keep players honest but, as you will discover, these ...
Get The Complete Idiot's Guide to Game Theory now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.