Book description
The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs.
The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products.
- Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.
- Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.
- Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Contents
- Acknowledgements
- Introduction
- Part 1: Processes
-
Part 2: Procedures
- Chapter 7: Determining the Need
- Chapter 8: Defining Your Design Problem
- Chapter 9: Assigning Roles and Responsibilities
- Chapter 10: Performing User and Design Research
- Chapter 11: Generating Sketches Separately
- Chapter 12: Evaluating Sketches as a Team
- Chapter 13: Voting on the Best Ideas
- Chapter 14: Producing a Final Mockup
- Chapter 15: Presenting Your Mockups (or Selling Your Vision to Everyone)
- Part 3: Advanced Topics
- Index
Product information
- Title: The Design Studio Method
- Author(s):
- Release date: June 2015
- Publisher(s): Routledge
- ISBN: 9781317692225
You might also like
book
40 Algorithms Every Programmer Should Know
Learn algorithms for solving classic computer science problems with this concise guide covering everything from fundamental …
book
Head First Design Patterns, 2nd Edition
You know you don’t want to reinvent the wheel, so you look to design patterns—the lessons …
book
Fundamentals of Software Architecture
Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real …
book
Product Design vs. Design Thinking
Product design tends to jump between business thinking and creative thinking, but design thinking blends them …