Book description
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Contents
- Acknowledgments
- Foreword
- How to Use This Book and The Application
- Note for Educators
- Introduction: Why You Need This Book
- Level 1: AAA (Animation, Art, Audio): Making Sense of Sound for Games
- Level 2: On the Road—to NOW! A Brief History of Games and Game Audio
-
Level 3: My Non-Linear Life: Audio for Interactive Environments
- Challenges of Interactive Media
- Digital Sampling Basics
- Audio Compression
- Early Console and Arcade Game Development Challenges
- Console and Arcade Workflow Improvements and Challenges
- FM Emerges, MIDI Helps Out Too
- Why Use MIDI?
- Digital Audio Enters the Picture
- CD-ROM Saves the Day?
- PC Gaming Comes of Age
- Game Audio in the Modern Age of Games and Consoles
- Middleware
- Level 4: What Is Hip? Styles and Genres: Welcome to Acronym Hell
- Level 5: Bleeps, Blops, Clicks, and Pops: Sound Design in Games
- Level 6: Compose Yourself! The Art of Composing for Games
- Level 7: Do you Hear That Voice in My Head? Voice-Over for Games
- Level 8: Meet the Middleman: Understanding Audio Middleware
- Level 9: The Early Bird Gets the Worm: Preparing Your Audio
- Level 10: ‘Silly Human…’: How Game Engines Think
- Level 11: Unify My World: Audio in Unity 3D
-
Level 12: Unity Too: Basic Audio Implementation in Unity 3D
- Importing Audio into Unity
- Native vs Compressed Modes
- Compressed Audio Loading Modes
- Other Import Setting
- Putting a Sound into Gamespace
- Triggering a Sound in Unity
- Under the Hood: More Advanced Audio Triggering Methods
- More Methods of Triggering Audio and Scripting Terms in Unity
- Getting (More) Help
-
Level 13: Back To The Future: The World of Mobile and Web Games
- There and Back Again: The World of Mobile Games
- The More Things Change the More They Stay the Same…
- Mobile Game Styles and Forms
- Operating Systems for Mobile Devices: iOS and Android
- Structure of IOS
- IOS Audio Specifics
- Sound on Android
- General Considerations for Working on Mobile Game Platforms
- Tips for Working on Moblie Game Platforms
- HTML5: The Pitfalls of a New Standard
- Enter The Web Audio API
- Flash is Dead—Long Live Flash!
- Sound in Flash
- Level 14: Show Me The Money: Getting a Job in Sound for Games
- Index
Product information
- Title: The Essential Guide to Game Audio
- Author(s):
- Release date: March 2014
- Publisher(s): Routledge
- ISBN: 9781134595440
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