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The Essential Guide to Game Audio by Scott R. Looney, Steve Horowitz

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fig0051

Level 3My Non-Linear Life

Audio For Interactive Environments

Digital Sampling Basics

FM Emerges, MIDI Helps Out Too

Why Use MIDI?

Digital Audio Enters the Picture

CD-ROM Saves the Day?

PC Gaming Comes of Age

Game Audio in the Modern Age of Games and Consoles

Middleware

Learning Outcomes:

Linear vs non-linear—the nuts and bolts of why games are different from film/TV •

Understand how interactivity affects audio design •

Some of the major technical developments in game audio history •

In this level, we’ll look at these and many more such challenges that forced game audio developers to devise solutions to the unique difficulties ...

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