CHAPTER 4EXTERNAL ASSETS AND SYMBOL MANAGEMENT

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In the previous chapter we took an in-depth look into the creation of vector-based graphics using the Flash IDE. Though Flash is natively a vector drawing program, it is certainly not limited to that type of asset. Depending on the need, Flash specialists may find that they want to incorporate other types of external assets such as bitmaps, sounds, and videos.

In the first half of this chapter we will focus on how Flash works with bitmap graphics. As discussed in Chapter 3, bitmaps offer a greater degree of visual detail over their vector counterparts. Therefore, this type of graphic is very useful ...

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