CHAPTER 12XML: THE BEST WAY IN AND OUT OF FLASH
In the last chapter, we looked at several different ways Flash can incorporate various types of external assets. For the most part, the classes talked about in the last chapter are all that the average Flash user will need to effectively incorporate external content within the multimedia or web development world. With this information you will have the ability to access an abundance of data ranging from simple text files to complex imagery and web applications.
In this chapter, we are going to look at XML (Extensible Markup Language), a specific way of formatting data to make it more meaningful ...
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