Chapter 2. Creating Your First 3D Project
It is time to get down to business. A project has been set up in your favorite editor, and you are ready to create some nice 3D visuals in Flash. One hour, and some 60 lines of code from now, you'll be watching and interacting with your first Away3D SWF!
Starting up the engine
After having worked with Away3D for a while, you'll notice how most projects start out in very much the same way. The basic Away3D objects are created, always including a View3D
object, usually within what's called the document class, the main entry point for your application. While it is also possible to write code on the timeline in ...
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