The Essential Guide to Physics for Flash Games, Animation, and Simulations
by Dev Ramtal, Adrian Dobre
Preface
We hope you will enjoy reading this book as much as we enjoyed writing it. Doing physics with Flash is a lot of fun—there is a sense of satisfaction in writing a few lines of code and then seeing how they make objects behave like they do in the real world. The ability to do this gives us great power as programmers. The aim of this book is to provide you with tools that will make you feel that sense of power. Whether you want to build convincing animations, games that behave realistically, or accurate simulators, you will find herein plenty of tools, examples and ideas that should be of help.
The inspiration for this book came from the excellent book authored by Keith Peters, Foundation ActionScript Animation. This was the first book ...
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