October 2022
Beginner
501 pages
9h 12m
English
Drawing polygons
Placing text on the canvas
Programming techniques for representing information
Programming a pause
Calculating elapsed time
One method of shuffling a set of card objects
This chapter demonstrates two versions of a card game known variously as memory or concentration. Cards appear face down, and the player turns over two at a time (by clicking them) in an attempt to find matched pairs. The program removes matches from the board but (virtually) ...
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