4
Creating an Online Chat
Welcome to the next chapter of our book on making online multiplayer games using Godot Engine 4.0!
In the previous chapter, we saw how to make a lobby for players and its importance to gathering before entering a game. Now, we will take a step further and explore the development of an online chat using Godot’s Network API.
As we saw, Godot’s Network API provides us with a robust set of tools for building real-time multiplayer games. In this chapter, we will use the ENetMultiplayerPeer class to establish a reliable connection between players, and some remote procedure call (RPC) methods to handle the chat system’s logic.
As you may already know, a chat system is essential in any online multiplayer game, as it enables ...
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