3Finding a Use Case
A USE CASE is a documented solution that resolves a problem that an organization or audience may have. In our case, we want to define how extended reality can solve a problem, thus identifying the use case we will use throughout the production process. This use case will be the central driving force of design decisions throughout development and will provide a benchmark for measuring success upon deployment. Determining your use case is going to be a process in and of itself. Extended reality is excellent for entertainment, and it's also a powerful tool to leverage when solving problems. But what problem are we solving for? That is an integral question to ask before diving into use case definition. As we're looking for the problem to solve, think of what a good fit for extended reality might be. We already know that extended reality technology is great for simulating something grounded in real-world physics. We also understand that it has the potential to reach outside the realm of what's possible in the physical world. For training use cases, this could mean allowing an individual to practice their dangerous job in a safe space. It could also mean doing repetitions over and over again with unlimited digital materials, causing zero waste. No matter what the use case is, however, it's important to ensure it's applied to a problem worth solving—and furthermore, worth solving with augmented or virtual reality.
Problem Finding
A common process my team goes ...
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