5Design
ONCE YOU HAVE your pieces—use case, simplified storyboard, user flow, reference materials—you're ready to get into full-on design. At this point, I suggest you start developing a visual storyboard, which can include 3D elements as well as an extremely detailed written component. You can develop this yourself if you have the skills and resources or work with a specialized team of extended reality professionals to do so, which are outlined as resources in the production chapter. There aren't many design-specific tools out there for extended reality production, so using a combination of UI tools (such as Figma or Adobe XD) and 3D sketching or positioning tools (such as Open Brush and ShapesXR) will allow you to properly visualize the elements before putting them into production. Keeping all this information in an organized fashion and on a shared platform will ensure you and the rest of the production team are working off the same documentation. I cannot stress the importance of this enough. If these documents are floating around on people's desktops or decisions are made in the body of an email that only 50 percent of the team was copied on, it's going to cause problems. We use Confluence as a place to keep our documentation, but any collaborative wiki platform will serve this purpose.
Before adding any visuals, take your simplified storyboard and incorporate as much detail as you can from the reference material you gathered. Fill in all of the gaps of the outline. Describe ...
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