Index

A

“Action bubble”, 300

Action feedback, confirmation of, 282

[Activate Remote Event], 183, 205–206

Actors, 4–7

Adaptive music, 238

Add Actor, 403

Add Static Mesh, 403

Adventure/action/shooter, 164

Aleatoric techniques, 229, 235

Always Play, 298, 308

Ambience, 8–14, 49–50

[AmbientSoundSimple] for Looping Sounds, 8–9

case study, 14–15

Ambience group, 9

Ambient (dialogue), 253

[AmbientSound], 54, 57, 58–61, 65, 86, 396

for noninteractive [SoundCue]s, 57–58

[AmbientSoundMovable], 305

[AmbientSoundNonLoop], 51–54, 57, 64, 65, 85, 114, 304

Ambient Sound Radii, 17–18

[AmbientSoundSimple], 7–9, 11–13, 25, 41, 43, 45, 49–50, 52, 54, 60, 65, 85, 100, 304

test area, 29

[AmbientSoundSimpleToggleable], 21–22, 23, 24, 30, 111, 114, 291, 293, 305, 330 ...

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