Index
A
“Action bubble”, 300
Action feedback, confirmation of, 282
[Activate Remote Event], 183, 205–206
Actors, 4–7
Adaptive music, 238
Add Actor, 403
Add Static Mesh, 403
Adventure/action/shooter, 164
Aleatoric techniques, 229, 235
[AmbientSoundSimple] for Looping Sounds, 8–9
case study, 14–15
Ambience group, 9
Ambient (dialogue), 253
[AmbientSound], 54, 57, 58–61, 65, 86, 396
for noninteractive [SoundCue]s, 57–58
[AmbientSoundMovable], 305
[AmbientSoundNonLoop], 51–54, 57, 64, 65, 85, 114, 304
Ambient Sound Radii, 17–18
[AmbientSoundSimple], 7–9, 11–13, 25, 41, 43, 45, 49–50, 52, 54, 60, 65, 85, 100, 304
test area, 29
[AmbientSoundSimpleToggleable], 21–22, 23, 24, 30, 111, 114, 291, 293, 305, 330 ...
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