In this chapter we provide an overview of sound design for game audio as a process. This is a great starting place for those new to the industry or intermediate sound designers looking for a refresher. Our goal is to offer a broad perspective on concepts such as nonlinearity, tools and skills for the game sound designer, as well as foundational components of game sound. We will explore these topics in depth in later chapters.

Many of the concepts discussed in this chapter are entry level and can be understood by novice sound designers. However, we will quickly move on to more intermediate topics in later chapters. If you at any point have trouble with the material in later chapters, we suggest you return ...

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