Reality is broken. Game designers can fix it.

— Jane McGonigal

‘Back in my day, we didn’t sit around playing video games — we played outside, with a real ball', the stereotypical grandpa passionately reminisces, waving his stick. ‘But ah’, you think. ‘You were still playing games though, right?’

This chapter explores the game part of the game changer, taking our newfound savvy in motivation science and combining it with powerful insight from the world of game design.

Is this book part of an elaborate plot to get people to play more video games? Nah, not really. But as I mentioned in the introduction, there's a whole world of savvy in game design that overlaps with good motivation science. And we can use this savvy ...

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