CHAPTER 4

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Target the Player: It’s Fun Being Squished

Our third game will be an action game that challenges players to make quick decisions under pressure—and if they’re not fast enough then they’ll get squished! We’ll introduce some new techniques for putting character animation into the game, and show how a controller object can be used to help to manage the game.

Designing the Game: Lazarus

As usual we’ll need a description of our game. We’ve named it Lazarus, after the biblical character who was resurrected from the dead, because the game once had to be recovered from an old floppy disk that had become corrupted! Always remember to make backups ...

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